|
|
|
01 |
02 |
03 |
04 |
05 |
06 |
07 |
08 |
09 |
10 |
11 |
Pt |
A |
3 |
4 |
3 |
4 |
4 |
3 |
3 |
2 |
1 |
0 |
0 |
27 |
E |
4 |
4 |
6 |
6 |
5 |
7 |
7 |
8 |
9 |
7 |
4 |
67 |
F |
5 |
6 |
6 |
6 |
7 |
6 |
8 |
8 |
8 |
11 |
15 |
86 |
G |
5 |
5 |
4 |
2 |
2 |
1 |
0 |
0 |
0 |
0 |
0 |
19 |
I |
4 |
4 |
5 |
5 |
4 |
5 |
5 |
5 |
5 |
5 |
5 |
52 |
R |
5 |
6 |
5 |
4 |
4 |
4 |
1 |
1 |
1 |
1 |
0 |
32 |
T |
4 |
5 |
5 |
7 |
8 |
8 |
10 |
10 |
10 |
10 |
10 |
87 |
France is a clear winner (15
centres), Turkey 2nd (10 centres), Italy 3rd (5 centres), England 4th (4 centres).
Yet if you use a continuous supply centre count then the winner is Turkey,
France 2nd, England 3rd, Italy 4th! Is that fair? More importantly, is it true
to the spirit of the game?
You shouldn’t feel sorry for
someone who peaked too early and exposed himself to a combine onslaught, because
Diplomacy is a race and those that fall behind in the final stretch should be
counted as losers who put up a good fight, not winners! Of course this will
encourage a “stuff the leader” mentality, but that is only as it should be.
The good player is one who times his ascent to the top of the greasy poll so
that he can remain there. I believe that ongoing track record should count for
nothing, just as it counts for nothing in a game of Diplomacy played according
to the full rules.. Therefore, personally I would reject the systems used at
MidCon and MasterCon (and maybe even ManorCon - I can’t say because I don’t
understand there system) because they are based on a players track record over
the whole game. Any scoring system that produces a result which says that the
player who was second or third when the game end is really the winner is not at
all true to the spirit of the game.
One criticism of this view is
that it encourages centre grabbing at the end, which is not how the game would
be played if it was continuing to the bitter end. To this I can only reply that
the game is not being played to the bitter end, so you can’t judge it by the
criteria that would apply if that were the case, you can only try to approximate
the spirit of the game. Certainly a race to be ahead at (say) Autumn 1911 is
more akin to a race to 18 centres, than continuous assessment. I see nothing
wrong with centre grabbing at all, provided everyone knows that the idea is to
have the most centres at the end of the game. If players want to leave
themselves open to stabs on the last move, then that’s up to them. That sort
of situation is infinitely preferable to the results of using continuous SC
counts as a way of assessing progress which leads to the situation whereby a
player who had a dominating position in the mid-game and yet who was ultimately
defeated can still score more than the players who ultimately defeated him!
After all, why compensate the player who may have been ganged up on at the end
of the game, when you don’t compensate the player who was ganged up on at the
beginning of the game and eliminated. FtF Diplomacy would be far more exciting
with a nail biting finish with everything to play for - the player who leaves
himself open to a devastating stab on the last move does not deserve to win.
Having concluded that final
supply centre count should be the only criteria, how is this turned into a
manageable rating system? I favour simplicity.. Give an outright winner 100
points, then rank behind such a winner all the possible permutations in the
order in which you think they should have preference and allocate points
accordingly. Now this seems far too simple not to have been thought of before
and rejected. What am I missing?
Position |
Final SC Count |
Points |
|
|
|
Outright Win |
18 or more |
100 |
1st |
17 |
92 |
1st |
16 |
91 |
1st |
15 |
90 |
1st |
14 |
89 |
1st |
13 |
88 |
1st |
12 |
87 |
1st |
11 |
86 |
1st |
10 |
85 |
1st |
9 |
84 |
1st |
8 |
83 |
1st |
7 |
82 |
1st |
6 |
81 |
2-way draw |
17 |
80 |
2-way draw |
16 |
79 |
2-way draw |
15 |
78 |
2-way draw |
14 |
77 |
2-way draw |
13 |
76 |
2-way draw |
12 |
75 |
2-way draw |
11 |
74 |
2-way draw |
10 |
73 |
2-way draw |
9 |
72 |
2-way draw |
8 |
71 |
2-way draw |
7 |
70 |
2-way draw |
6 |
69 |
3-way draw |
11 |
68 |
3-way draw |
10 |
67 |
3-way draw |
9 |
66 |
3-way draw |
8 |
65 |
3-way draw |
7 |
64 |
3-way draw |
6 |
63 |
4-way draw |
8 |
62 |
4-way draw |
7 |
61 |
4-way draw |
6 |
60 |
5-way draw |
6 |
59 |
5-way draw |
5 |
58 |
6-way draw |
5 |
57 |
7-way draw |
4 |
56 |
2nd |
16 |
55 |
2nd |
15 |
54 |
2nd |
14 |
53 |
2nd |
13 |
52 |
2nd |
12 |
51 |
2nd |
11 |
50 |
2nd |
10 |
49 |
2nd |
9 |
48 |
2nd |
8 |
47 |
2nd |
7 |
46 |
2nd |
6 |
45 |
2nd |
5 |
44 |
2nd |
4 |
43 |
3rd |
11 |
42 |
3rd |
10 |
41 |
3rd |
9 |
40 |
3rd |
8 |
39 |
3rd |
7 |
38 |
3rd |
6 |
37 |
3rd |
5 |
36 |
3rd |
4 |
35 |
3rd |
3 |
34 |
3rd |
2 |
33 |
3rd |
1 |
32 |
4th |
7 |
31 |
4th |
6 |
30 |
4th |
5 |
29 |
4th |
4 |
28 |
4th |
3 |
27 |
4th |
2 |
26 |
4th |
1 |
25 |
5th |
6 |
24 |
5th |
5 |
23 |
5th |
4 |
22 |
5th |
3 |
21 |
5th |
2 |
20 |
5th |
1 |
19 |
6th |
4 |
18 |
6th |
3 |
17 |
6th |
2 |
16 |
6th |
1 |
15 |
7th |
4 |
14 |
7th |
3 |
13 |
7th |
2 |
12 |
7th |
1 |
11 |
Eliminated 11 |
0 |
10 |
Eliminated 10 |
0 |
9 |
Eliminated 09 |
0 |
8 |
Eliminated 08 |
0 |
7 |
Eliminated 07 |
0 |
6 |
Eliminated 06 |
0 |
5 |
Eliminated 05 |
0 |
4 |
Eliminated 04 |
0 |
3 |
Eliminated 03 |
0 |
2 |
Eliminated 02 |
0 |
1 |
On this basis, using the example on the previous page,
France would have 90 points, Turkey 49, Italy 36, England 28, Russia 10, Austria
9 and Germany 7. That looks just about right to me. What do you think?
Reprinted from Spring Offensive 24