The Ambassador Unit
by Stephen Agar
Having
just typed out Nicky Palmer's two articles from the 70's (The
Scatter Technique and Son of Scatter Theory),
I thought I'd add a few thoughts about the merits of having a single spare unit
under your control to send as an ambassador to your firends, while playing the
rest of the game in a conventional manner. As Nicky indicates in his second
article, if you follow Scatter Theory to its logical conclusion you can end up
with a position which is essentially indefensible. However, while maintaining
the concentration needed to win a regional battle, a Power can often afford to
detach a single unit and send it wandering, with very useful consequences. I
should make it clear that I am not referring to the common trick of trying to
get a unit behind your enemy's front line (usually by retreating) so it can move
around the rear taking the odd centre and making a nuisance of itself, nor am I
talking about the sentry units often left behind to police a sensitive border
with an ally.
No,
I am talking about the deliberate decision to send a unit in a direction in
which you have no immediate plans to carry out any action in strength.
Admittedly this tactic is mainly open to the central powers (and possibly
France) as England and Turkey are probably best advised to concentrate their
forces - as the odd rogue unit can only really be used to irritate your ally.
Initially such activity is likely to involve armies rather than fleets and to
occur around Pie, Tyr, Boh, Sil and Gal - the empty spaces which divide the
board in two. The aim could be one of three:
(1)
to intervene decisively at an early stage in favour of a long-term (but
non-adjacent) ally in order to either sustain that ally against a concerted
attack (thus in Pydna James Hardy (playing France) detached an army to Austria
which reached Vienna by 1903, the idea being to help stop a perceived juggernaut
- in the end, the tactic paid James dividends, though possibly more as a result
of others dropping out); or
(2)
to enable that ally to achieve a regional advantage which is in your long-term
strategic interests (how many French players really want a dominant Italy in the
Mediterranean?); or
(3)
to harass a neighbour when neither of you are really in a position to attack the
other - thus enabling attacks on that neighbour by others to be more likely to
succeed (often useful if you want to make life hard for a Power who is spread
out, such as Russia).
It
occurs to me that this tactic of sending ambassador units across the central
divide would pay particular dividends for a Triple Alliance (Germany, Italy and
Austria) as Germany could spare an army in 1902 to intervene against Russia, in
return for which Italy could send a unit towards Spain causing France no end of
trouble etc.. Alternatively, it may be the only way to stop a Juggernaut dead in
the water.
If
you are playing one of the vulnerable central powers, there is a lot to be said
in doing what you can to manipulate the balance of power in the other half of
the board (much has been written about Germany's interest in sustaining
Austria). This is one way to do it. Just a thought.
|