Duh! Diplomacy
by David Partridge
Seems my life is often made up of adjusting to a series of mistakes. For
example, I recently rashly read an email without first checking to see who it
was from. It was a very nice missive from our esteemed editor requesting that I
provide him with an article for Diplomacy World. There was a touching little
story about how disappointed the Sicilian backers of Whining Pig Enterprises
would be if there weren't enough articles for the next issue, but even before I
read that I found myself cancelling my plans for the weekend and sitting down to
crank out something. All because I didn't take the time to check the sender's
address and file the note away in the "What note? I never got a note" file.
That mistake being on my mind as I searched for a topic, started me thinking
about how often mistakes have played a part in my gaming. I used to groan and
moan when I made a silly mistake, gnash my teeth a bit and go on to lose the
game. Then came my conversion as I began to master the techniques of Duh!
Diplomacy. The defining moment was when I made a silly mistake on the Spring
1901 moves. It was a face to face game, and it was obvious from my ally's
expression that he had already pegged me in the "too stupid to be anything but
cannon fodder" category. Spending the whole game trying to convince him
otherwise didn't sound like fun, but I certainly wasn't ready to write the game
off either. Then came the epiphany, maybe stupid moves could work to my
advantage! I quickly made a firm secret alliance with our original target,
including setting the date of the stab two years down the road. Then I bungled
along for the next 5 moves, letting my ally make all the decisions, making a few
suggestions that wouldn't quite work out, and blowing one more move in the
backfield that kept one of my armies lagging behind where I needed it. He was
happy to use me to further his own ends, secure in the knowledge that he'd take
me out with virtually no effort when the time came. Then came the coordinated
stab. There were no mutual supports but my secret ally knew my armies would be
turning around and used that knowledge to the fullest. The stupification on our
victim's face was wonderful to see, after all, he knew I was dumber than a
stick, and I hadn't even talked to the other player in over 2 game years! (I had
carefully stayed at the table in plain view during all the negotiating
sessions.) Unfortunately, I didn't go on to win the game, but I certainly had
fun, and a new respect for the power of Duh! Diplomacy.
While it's rare that you get a chance to convince someone to view you as
completely harmless until you have a chance to stick the knife in, there are
still many uses for an apparently dumb move in most Diplomacy games. Take, for
example, the use of a "mistake" to pre-position for a stab. A classic example
occurred as an I/F alliance was pushing against Russia. In an apparent
miscommunication, France's army Berlin and Italy's army Silesia each supported
the other to Prussia. With Prussian support uncut, the Russian army in Warsaw
marched into Silesia forcing Italy to retreat. Nothing much else moved on the
board and it seemed a setback, but hardly a disaster as Silesia fell back to
Munich. The next turn however, Munich was in Burgundy, Bohemia was in Munich,
Tyrolia was in Piedmont and Italian fleets were heading West. Berlin, expecting
support from Munich, fell to the Russians and the French position imploded. A
massive stab that could have occurred anyway, but here it got a big leg up as
the most damaging offensive move was masked as a defensive retreat. The well
defined DMZ, designed to give each power that vital turn of warning was breached
without a flicker of concern.
The use of Duh! Diplomacy need not to be limited to setting up stabs. Often
it is a good way to provide a little bit of protection against an ally that you
are not one hundred percent sure of. For example, as an A/F alliance moved
towards the end game, the Austrian began to have some doubts about the
committment of the French player to their alliance. Their forces in the Med were
balanced, but France had fleets in the north that could be quickly swung south
while Austria had no such reserves. Austria also recognized that his doubts
could well just be the paranoid ravings of someone who played Diplomacy too
much. He knew that France was just as paranoid as he was, and if he did anything
overt, France might well take it as a prelude to a stab, triggering the
confrontation he was trying to avoid. His solution was to "accidentally" leave
only one center open for the two builds he had coming. A non-offensive, mildly
silly mistake, one that hardly drew a comment, yet one that greatly strengthened
his position. He could hold any French stab for a year, and now there was the
option of a lfeet build if it came. Perhaps there never was a threat, or perhaps
it was the extra deterrent, but the alliance moved held and moved forward. The
same result could have been achieved by simply waiving one of the builds, but
look at the difference in the two approaches from the French point of build. Why
hold a build? Only because Austria was contemplating a fleet build obviously.
Why? Either because he did not trust France, or because he was planning a stab
of his own. Either way, a strain would have been placed on the alliance. Much
better to just appear a little bit absent minded!
Duh! Diplomacy is not for everyone. You need to find yourself in situations
where an apparently dumb move is both available and beneficial. And you need to
be able to convince the other players that you really are dumb enough to have
made the move by accident. You'll find though, that the more often you achieve
the first goal, the easier the second becomes. Of course, now that I've bared my
soul, I'll not be able to use my strategy of calculated stupidity any more. I'll
get some compensation though from watching my opponents scrambling to figure out
what devious plot I have up my sleeve as I bumble along. For you however, the
possibilities are endless, so get out there and do something dumb!
Reprinted from Diplomacy World 80
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