Italian Dominance
by Adam Hopkins
Of the seven Great Powers of Diplomacy, Italy is definitely
my favorite. There is something about the boot-shaped peninsula that I am
attracted to and, for some reason or another, always wind up playing in
face-to-face games where assignments are done randomly. I play Diplomacy online
on the Cat23 server, but I mainly play face-to-face games about once a week.
Each week, in my f2f games, as in most games, Italy is played by some
incompetent player who shivers at the sight of the green piece, which he just
drew, in his hand. It always seems to be statistically correct with the German,
Russian, or French player winning. Yet, when I play, Italy is a player, and
becomes powerful. I don’t mean to
toot my own whistle or anything, but I feel that I have become very good at
playing Italy. As I see it, Italy is a very strong player on the board.
Overlooked? Yes. This often happens because the incompetent Italian player will
get Tunis and hover around the peninsula for four years or so with his four
pieces, and just sit and watch as the world changes around him wishing he had
better luck. Then, eventually, either Turkey or France (or whomever owns that
land) will come and knock Italy off the board in a pathetic fight which Italy
has no chance. The fact that Italy has gained an image as being a nobody, is an
important part of my plan. People begin to think twice about underestimating the
Italian when I play as the green guys.
The key to Italian victory is two-fold.
1. A lasting ally, whom you don’t have to worry about
stabbing you.
2. A target which can be focused on without worries.
Of course these are keys to winning with any country, but I
see them as being extremely important in the Italian case. My strategy will
employ both of these.
Before I dive into the analysis of my strategy, lets look
at possible ally choices.
Austria-Hungary: A Lepanto is not a bad idea if executed
right. I have tried it myself but I have never felt the benefits of it. I guess
I am not doing it right or something, but I just don’t really like this
strategy. Often I find myself being stabbed by the Austrian for this simple
reason. Due to the nature of Austria, his country is almost always garrisoned, I
don’t have the statistics in
front of me, but I read somewhere statistics about the most occupied provinces
are, and all the Austrian provinces were in the top 10. In execution of a
Lepanto, I see Italy as more of the front-runner who gets shafted once his ally
stabs him due to his absence from his country. There are many theories etc. on
the topic, and is a favorite of many people. If you want to know more about such
a strategy, go read another article, because you wont find it here. (Not a true
Lepanto I mean, you shall learn more later.) Any way, as I was saying his
garrisoned country is filled with armies which can be in two of your home SCs
within a year unopposed because all your fleets will be at war with Turkey. As
you probably know, having fleets and control of the Mediterranean are key for
Italy, meaning many fleets are needed. If in the course of you alliance with
Austria, you feel it is time to stab him, you need to get into the Adr, Tyr and
be in Ven. Plus, with all you fleets, you cant go too far since Austria has one
coastland province. He can easily defend himself with his garrison, and will see
the stab coming a year before it can actually be executed. All in all, I am not
a fan of the A/I.
Turkey: The T/I is a stupid alliance. I have never actually
seen one played because anyone with common sense can see there is no benefit
besides the quick death of Austria. Since it is crucial for each country to
control and maintain the Mediterranean, it is near impossible to create a
long-term alliance with Turkey as I stated before is needed. I will agree,
turkey does make a good ally for the begging part of the game, and will be a
good short-term ally because your goals are somewhat the same. You need to get
into Austria, He needs to get into the Balkans without Austria being there.
Russia: Here is a good ally. This is where my analysis of
my strategy will begin. These two countries have no common borders, meaning no
stabs can be done without a great amount of time, movement and planning. Yet,
these countries have three common neighbors (enemies): Austria-Hungary, Turkey,
and Germany. Russia’s goals should be to settle the Balkans dispute quickly
and thoroughly, so he can turn his attention to the North, since a Mediterranean
campaign would be stupid, hard, and inefficient. I will talk more of this
alliance throughout my paper, since this, is the answer to the #1 requirement, a
good ally. Of course, this alliance should be kept secret for the beginning of
the game.
Any Other Country: England has nothing to offer you,
don’t bother with England. The incompetent 4-Piece Italian will be swooned by
England to attack Southern France early so he can take of the German, but there
is no point, since you will not grow much. I have only once seen a situation
where Italy attacked France from the beginning and had a successful campaign.
(Unfortunately, I was the French player. I also seem to remember this is the
game where I had A Lon, and got the German to convoy me back to my mainland, and
ended up in a German/Italian Convoy Route to Syria! Obviously, I am not a very
good French player, but that’s another story.) An alliance with France is like
one with Turkey. Eventually the French will build a F Mar, and will need to make
a move for the Mediterranean and you will find yourself in a Naval battle. So,
there is no benefit in it. I have allied with Germany before in a G/A/I. It was
pretty successful, but Germany blew us all away. It is not a bad alliance, but,
is not my favorite, so I won’t go into any more detail. (Since I obviously
can’t use my strategy described below all the time, I advocate for a G/A/I and
find it to be pleasant.)
Now we get to requirement #2, targets. I feel that Italy
should attack countries in the following order: Austria, Turkey, then France,
after which it depends on the situation. Make sure in any case, you can trust
Russia, if you can’t well, then you won’t succeed with this strategy. A
straight out attack on Austria is OK, it works and I have done it myself. It
will fail unless he is seriously pressured from presence in Galicia, Rumania and
Serbia. If not, good luck trying to break into Austria, it will take years of
annoying bounces. Rather than a Spring 1901 attack, try this. Keep the Russian
alliance secret, get him to put pressure on him from Galicia. Form a Lepanto
with Austria and move: F Nap-Ion A Rom-Nap as in a Lepanto. F02 should be as
follows: F Ion C A Nap-Tun A Nap-Tun. Build F Nap. Now from this point you can
go either of two ways. Both version will get you in the same place, but may have
different effects on the players and should be chosen depending on the
situations and locations of the other players pieces. The first is more
spontaneous and surprising, but will take longer. The second is more obvious but
is faster for those eager to lunge their knife into the heart of the Austrian
and move his green pieces into the Red-Land.
Variant Alpha: In Spring 1902 move F Ion-Eas Med, F
Nap-Ion. In Fall 1902, convoy the army from Tunis to Syria, as dictated by the
Lepanto. By this time Turkey will be scared and moving his pieces to counter
yours. This means Austria will be in the Balkans, or fighting Russia (more
favorable) leaving his homeland un-garrisoned (Tsk tsk tsk.) This is where the
twist comes into play, rather than proceeding to move on Turkey, in Spring 1903
convoy Syria to Greece (Albania may also be used as an alternative, but will not
allow for another build which is important, but if the chance of getting into
Greece is not good, try this.) Then move F Ion-Adr, F Med-Ion, and A Ven-Tyr.
Build an army in Venice. Italy should be in the following position after Winter
1903: A Tyr, A Ven, A Gre, F Adr, F Ion. The rest is history and is easy.
Austria has nothing left. You should be able to take him quickly. Don’t forget
about the Turk. He will be either really pissed or in your debt. You can do this
by before executing the twist/stab in 1903, talk to Turkey and play up the
situation. Tell him how Austria is being very greedy and how you want to get
back at him. You will not attack him any more if he joins you etc. If you still
worry about him, rather than moving F Eas Med-Ion, consider moving to the
Aegean, Smyrna, or holding.
Variant Beta: This faster version is not a surprising and
flexible. But is better protection from Turkish interference and may be a more
reliable. In spring 1902 convoy A Tun-Gre, and move F Nap-Apu. In the fall
support yourself into the Adriatic, move to Tyrolia and build in Venice as
before. You are now in the same position as above, in Winter 1902 rather than
Winter 1903.
Once Trieste is taken, Vienna and Budapest will fall quite fast,
especially with Russian help. It may be wise to get Russia to attack Turkey at
this point, before Turkey attacks you. Also at this point when the final armies
are take the Austrian cities, begin shifting the fleets eastward. The R/I
alliance may be made known, and will easily roll over Turkey and Austria without
either getting in the way of the other. Thats why this is a good alliance. Now
comes to the nitty gritty diplomacizing.
There are 10 SCs for you and Russia to divide. I
suggest Italy take: Vie, Tri, Gre, Smy, Ser, Bul/Con. Constantinople is
preferable to Bulgaria, because you know Russia cannot break into the
Mediterranean for some weird chance. Russia takes: Ank, Bul/Con, rum, and Bud.
This 60%-40% split makes both powers equal since Russia will have Sweden, and
most Russia will go along with this division. If they don’t let them have both
Bul and Con. Not that Austria and Turkey are out of the way, time for France. By
this time the Western Dispute should be solved. There will be one dominant
power, one lesser power (soon to be stabbed,) and one on the brink of death
(hopefully France). If France is the dominant, everything will be needed to
break through. If at any point during the conquest of Asia Minor, you see French
seeping into the Mediterranean, send your fleets over to take care of them and
assert your power in the Med, and let France know his presence is unwanted. If
you have to evacuate all the new lands, then do so. This may be tempting for
Russia, so, get E or G (the survivor) to attack Russia from the north, they will
probably go along with you. It is imperative France does not get into the
Tyrrhenian Sea, or Tunis. Get into the Wes Med ASAP. Pick off the Iberian
Peninsula first. Then convoy the armies over to invade Southern France. Now the
Strait of Gibraltar is plugged (hint: having North Africa, Western
Mediterranean, and Gulf of Lyon, it is impossible for anyone to break through.)
Once you have France, time to take the rest of Turkey, etc. And once again,
there is a victory for the Green.
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