The
Influence of Sea Power in Diplomacy
by
Steve Jones
with apologies to
Alfred
Mahan
Over
the years, many excellent articles have been written discussing the tactics and
strategy of playing Diplomacy, and have covered the gamut from opening theory to
stalemate theory. However, in all
this, I don't think anyone has discussed the global influence of sea power in
determining the outcome of a game. It
is my contention that sea power can be vital to success in any game of
Diplomacy, and that control of the seas is a decisive factor that tends to be
overlooked by many players.
Geopolitically,
the Diplomacy board essentially depicts a peninsula surrounded by seas.
These seas can be conveniently sub-divided into regions of which there
are four:
(a)
The Atlantic: BAR, NWG, NTH, SKA, HEL, ENG, IRI, NAO and MAO.
(b)
The Mediterranean: WMS, GoL, TYS, ION, ADS, AEG and EMS.
(c)
The Baltic: BAL and GoB.
(d)
The Black Sea: BLA.
Within
the context of the game, I define sea power to be control of sea spaces, and the
exercise of that control to the benefit of a country's overall strategic
position. These benefits are
maximised if a player can achieve naval supremacy in a given region be
destroying all enemy fleets in the region, or by rendering any existing fleets
impotent by locking them up in a coastal province or an enclosed sea space (e.g.
HEL). Once full, or even partial
naval supremacy is achieved the benefits that immediately accrue are (I) the
capability of maximising the efficiency of your resources, and (ii) the rapid
deployment capability and flexibility made available through the convoy order.
Naval
supremacy allows a power to increase the efficiency of its resources in a number
of ways. First, it usually implies
that fewer pieces are needed to protect, or "police", quiet areas of
your empire, and this, in turn, releases resources for concentration in active
areas leading to a build up of offensive momentum.
As an example, consider a France which has just completed its conquest of
England with fleets in MAO, ENG, NTH, NWG and Edi, and armies in Bel, Pic, Bur
and Lon. Assuming Italy is neutral,
the two armies in Bel and Pic and the fleet in MAO can be assigned to guard duty
of mainland France and the Iberian peninsula, and no less than 6 active units
can maintain an eastwards offensive momentum.
Secondly, the control of the seas usually enables the power concerned to
conduct offensive operations with a reasonable degree of success where none
would exist in the absence of naval supremacy.
As an example, consider an Austrian which has successfully conquered
Turkey and Italy, and has fleets in GoL, WMS, NAf and TYS, and an army in Pie.
With such a position, Austria has an excellent opportunity of breaking
into France and the Atlantic area; without the Mediterranean naval supremacy,
Austria's chances of breaking into France would be almost non-existent.
The
convoy order gives a power possessing naval supremacy in a given region an
enormous degree of strategic flexibility and scope. Any England which gains naval supremacy in the Atlantic
region has the capability of convoying armies to France, Iberia, the Low
Countries, Scandinavia and northern Russia, and also between any of those areas,
and this capability is clearly of great strategic value, allowing armies to be
switched from one front to another very rapidly.
Also, not only does the convoy order allow rapid movement of armies, it
also implies that immediate back-up is available upon arrival in the form of
support form the convoying fleet. However,
probably the greatest advantage of the convoy order is the element of surprise
factor it affords. the classic example of this is the convoy of an army in Kie
to Lvn by a fleet in BAL, allowing a follow-up strike at Mos; under the right
conditions it can be a killer blow - I can still remember the first time I saw
this happen in a Diplomacy game, and Russia never recovered from it.
A less surprisingly but equally classic example is the convoy of an army
in Nap to Syr by fleets in ION and EMS, which, if successful, can destroy the
usually strong Turkish defensive corner position.
However, it has been used so often in recent years as part of the Lepanto
opening that it has lost its surprise element, and any Turkey worth his salt is
well aware of it.
No
discussion of the influence of sea-power in Diplomacy would be complete without
a discussion of the most strategic sea spaces on the Diplomacy board.
Without any doubt, the most important sea-space must be NTH.
With six supply centres, one non-sc and four sea spaces adjacent to it,
possession of NTH is the key to the control of England and the Atlantic region.
If England ever loses control of NTH, his chances of surviving the game
are slim at best; contrawise, any other power which succeeds in gaining and
keeping control of NTH can often be considered to be on the way to a possible
win.
The
second most important sea space is ION. Although
it only borders on two supply centres, possession of it is the key to the
control of Italy and the central Mediterranean Sea.
Should Italy ever lose control of ION he is in serious trouble, and for
Turkey possession of ION is vital for any chance of winning to be entertained.
The third most important sea space is probably MAO, and its importance
arises from its location on the stalemate line running from the north-eastern to
the south-western corners of the board. Consequently,
anyone seeking to set up a stalemate line will need to occupy it and be able to
hold it; contrawise, anyone seeking to break a stalemate line, particularly form
the east, needs to occupy it as well.
The
next two sea-spaces in importance are probably BLA and BAL; which one is more
important in an individual game will depend on the strategic situation
pertaining. the importance of BLA, apart form its obvious significance to
Russo-Turkish relations early in the game, lies in the concept of the Lone
Strategic Fleet: a situation which can arise anywhere on the board where one
Power finds itself with a fleet in a sea space bordering many supply centres
with all or most of those surrounding centres being controlled by another Power. In this case, the very existence of the fleet in BLA is an enormous
strategic diversion to the surrounding Power with an effect out of all
proportion to its size; it forces the surrounding Power to devote a large number
of units to defend the coastal supply centres around BLA when they might be
needed elsewhere. If the situation is right, this might allow the first Power
or its allies to make inroads into the second Power's position simply because he
hasn't enough resources to cover everything. This is admittedly an extreme example of the
strategic value of a fleet in
BLA, but I hope it highlights the value of F(BLA), which should never be
underestimated.
I
should like to finish off this article by discussing the importance of sea power
in the end-game. Here, it can be a
two-edged sword, in that it can be used to convert a draw into a possible win,
or to prevent someone else from winning. The
most important strategic factor about sea power in the pursuit of a possible win
is its potential stalemate line busting capability.
The possession of sea power in the right places makes it possible to get
past troublesome bottlenecks like, for example, the Pie gap: the possession of
sea power in the Western Mediterranean region makes it possible to push through
this otherwise impregnable barrier. The
best way to consider the importance of sea power in setting up winning positions
is to look at each country separately.
Austria:
While Austria can win without any great naval capability, there is no
doubt that the attainment of naval supremacy in the Mediterranean will give a
big boost to any winning chances that may arise.
England:
Sea power is absolutely vital for any English win to be possible, but
does not guarantee it. Unless
England is fortunate enough to get lots of armies into central Europe fast
enough, any English victory will require pushing fleets beyond Gibraltar, and
the attainment of naval supremacy in the Western half of the Mediterranean
region.
France:
Virtually any French victory requires naval supremacy in the Atlantic or
the Mediterranean or both; nothing else will do.
Germany:
Germany is much like Austria in that winning German empires without any
strong naval contingent are possible. Nevertheless,
if Germany gains naval supremacy in the Baltic and Atlantic regions, his winning
chances are very good.
Italy:
Italy is very similar to England in that he must have strong naval forces
to have any chance at all, and yet this does not guarantee victory.
However, if Italy can break through Gibraltar into the Atlantic in force,
his winning chances are very good.
Russia:
Russia, of all the major powers needs naval supremacy the least.
Nevertheless, if Russia gets strong naval forces into either the Atlantic
or Mediterranean, whilst remaining secure at home, victory is almost assured.
Turkey:
Turkey is in the strange position of needing to dominate the "land
ocean" from Mos to Mun in order to have any chance of even thinking of
victory, and then requiring a strong naval presence in the Mediterranean in
order to convert this into a win. The
eternal bug-bear of frustrated Turkish victory attempts is the impossibility of
taking and holding StP in the face of opposition from a sea power in the north.
It is therefore essential for any Turkey to get fleets past Italy and
into the Western Mediterranean area in order to pick up the elusive 18th centre
from southern France and Iberia. If
Turkey cannot do this, his winning chances are almost non-existent, barring
inept play from the opposition.
While
sea power can prove indispensable in setting up a possible win, it is equally
true that it forms the basis of some stalemate lines. This usually requires the
relevant Powers recognising the warning signs early enough and manoeuvring their
naval forces into position; this is not always easy simply because it requires
co-operation between the Powers concerned and a recognition of what is
strategically required - and such considerations lie outside the scope of this
article.
In
conclusion, the exercise of sea-power in Diplomacy is a very important factor in
most games, and has a bearing on the outcome. by appreciating the importance of sea power in the game, and
learning how to exercise it to good advantage, a player may not gain victory,
but he can greatly improve his chances of avoiding defeat.
Reprinted
from The Acolyte No.50 (August 1983)
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