Send comments or corrections (only for the HTML version of this file) to Doug Massey ([email protected]).
You can receive a copy of this file via E-mail by sending your local Judge a message with "get denyallow" in the body.
I've added four commands to the Judge's command list: SET ALLOW PLAYER [-]address SET DENY PLAYER [-]address SET ALLOW MASTER [-]address SET DENY MASTER [-]address where the master of a game can add or remove players from the .ALLOW and .DENY files for their particular games. In addition, the JK can use these commands to add and remove players (or masters) to the Judge .ALLOW and .DENY lists remotely, by signing on to the CONTROL game, and issuing these commands. By including the '-' prepender, the listed player will be removed from that file. For example, let's say I am Mastering a game DUMMY, and I want to make sure that [email protected] can't sign on to the game, I would issue the command: signon mdummy password set deny player [email protected] or, let's say I wanted to prevent joe from getting on my judge altogether, I'd issue the command: signon mcontrol password set deny player [email protected] [obviously, if I'm operating locally, it's simpler just to edit the file, but you see what I mean.] The mechanism works as follows: There are four files which are critical to this mechanism. They are: players.ALLOW - this file will contain a list of all players that will be allowed to be players on the judge (or game). players.DENY - this file will contain a list of all players that are barred from playing on this judge (or game). masters.ALLOW - this file will contain a list of all players that are allowed to act as masters on this judge. masters.DENY - this file will contain a list of all players that are barred from acting as masters on this judge. When a player signs on to the judge (or onto a game), the judge will: 1) Look for a file players.ALLOW in the judge's directory. If it finds it, it will look for this players name. If it finds it, it will allow the player to continue. If it doesn't find the players name, it will not allow the player to continue. 2) If there is not a players.ALLOW file, it will look for a players.DENY file. If it finds that, it will look in that file for this player. It it finds the name, it will not allow the player to continue. If it doesn't find the player, it will allow the player to continue. This process is identical for signing on to a game, except that the players.DENY and players.ALLOW files will be looked for in the Ddirectory. Similarly, when a player attempts to CREATE a game, the judge will follow the same algorithm, looking for masters.ALLOW, and masters.DENY files in the judges directory. There are several VERY important things to remember take note of: 1) I would recommend using the players.ALLOW file in the main directory sparingly. If you only list 5 players in this file, those are the ONLY 5 players that can sign on to the judge. This is much more useful for the games file, as this can be used for setting up invitation-only games. You create the game, and set up the seven players you want to have in the game, and those are the only ones that will be allowed in, including Observers. 2) Whenever a change is made to any of the files using the judge, the judge will save the previous version of the file as .bak. Currently, only one player per command can be added. 3) The format of the files is: = the '=' is required. 4) If you already have the blacklist file (dip.blist), you will need to copy it to players.DENY. Larry Richardson 1/95