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CHROMATIC DIPLOMACY =================== V2.0 JimmY Millington, Robs Schone and Lynsey Smith Five Different Coloured Powers vie for control of the Rainbow Coloured mapboard. Map based upon Romans V1.0 until I can draw up a new one. All provinces and sea spaces have been renamed, in tune with the multihued nature of the game. THE MAP ======= Take a Romans Map, and convert province names as follows: Chromatic |P|Abbr |Romans Alabaster, L ala alab NAP3 Aquatic Sea, w aqu aqua aquatic ION1 Azure, l azu azur TUS5 Sea of Butter, w but butter sob ION5 Bronze, x bro bron bronz TUN2 Carnation Sea, w car carn carnat carnation TYS4 Cerulean, l cer cerul cerrulean cerrullean cerullean APU5 Chalk, l cha chal TUS3 Sea of Cherries, w che cherries cherry soh ADR4 Coal, l coa APU2 Cobalt, B cob cobal cobolt cobol co VEN5 Cold, l col PIE5 Crimson, R cri crim ROM4 Crystal, x cry xta xtal SWI Sea of Cyan, w cya cyan cyanide cyanic TYS1 Ebony, D ebo ebon ROM2 Bay of Emeralds, w eme emer emerald emeralds boe bayofe GOL1 Fire Engine, l fir eng fire engine fireengine TUS1 Forest Sea, w for fore forest ADR1 Garnet, x gar garn TUN4 Ghost, L gho ghostbusters VEN3 Gold, Y gol au ROM1 Gulf of Hazel, w haz hazel hazelnuts goh gulfofh GOL2 Hot, l hot PIE4 Sea of Ice, w ice iceland iceberg soi h2o ION3 Indigo Sea, w ind indigo TYS5 Ink, l ink inkwell inkjet PIE2 Ivory, L ivo ivor ROM3 Jet, D jet 747 jumbojet NAP2 Sea of Lava, w lav lava sol ION4 Sea of Lead, w lea lead sop pb TYS3 Lemon, l lem lemo APU1 Magenta, x mag mage TUN5 Malachite, x mal malac malach TUN1 Maroon, l mar APU5 Gulf of Mauve, w mau mauve gom GOL5 Sea of Mercury, w mer merc mercury mercedes som hg ADR3 Sea of Night, w nig night knight son ION2 Obsidian, D obs obsid VEN2 Paper, l pap PIE3 Gulf of Platinum, w pla plat platinum gop gulfofp pl GOL3 Raven, l rav rave crow TUS2 Bay of Roses, w ros rose roses bor bayofr GOL4 Royal, B roy ryl ROM5 Ruby, R rub VEN4 Saffron, l saf saff PIE1 Sapphire, B sap sapp saph saphire NAP5 Sepiatic Sea, w sep sepia ADR2 Silver, x sil sliver ag TUN3 Snow, l sno APU3 Sulphur, l sul sulfur TUS1 Sunshine, Y sun sunday VEN1 Topaz, Y top NAP1 Sea of Umber, w umb umber sou cucumber umberhulk TYS2 Vermillion, R ver verm vermin NAP4 Violet Sea, w vio violet ADR5 -1 All the Numbers get removed, and so the game isn't influenced by who should own what tunis, and by the fact that the numbers are there at all! SUPPLY CENTRES: =============== Blue: Cobalt, Royal, Sapphire Dark: Obsidian, Ebony, Jet Light: Ghost, Ivory, Alabaster Red: Ruby, Crimson, Vermillion Yellow: Sunshine, Gold, Topaz Unowned: Malachite, Bronze, Silver, Garnet, Magenta, Crystal STARTING POSITIONS: =================== Blue: Army Cobalt, Army Royal, Fleet Sapphire Dark: Army Obsidian, Army Ebony, Fleet Jet Light: Army Ghost, Army Ivory, Fleet Alabaster Red: Army Ruby, Army Crimson, Fleet Vermillion Yellow: Army Sunshine, Army Gold, Fleet Topaz VICTORY CONDITIONS: =================== There are 21 Little Black Dots, so 11 is the magic number! ---- James Millington Robert Schone Lynsey Smith