|  It is now currently common to have an awards ceremony 
            after the last round and to give out trophies/plaques/awards for different 
            levels of achievement. We have evolved to this point from where in 
            the early days all you got was a write up in the local postal 'zine 
            or maybe a paper certificate. Further we have evolved to have some 
            different awards other than Winner with top 7 being acknowledged, 
            as well as the introduction of Best Country Awards (started in 1976). 
            Along the way the hobby picked up the passion for awards such as Golden 
            Blade, Hammered, Dead Meat as well as a smattering of voted awards 
            for Player's Player, Best Diplomat, Tactician and Strategist. Some 
            things have been tried and discarded, such as a Golden Bottle Award. However, all of these have the same pattern of presentation, in that 
            at the end of the last round of the last day when mostly only the 
            hard core players are left, are they awarded. When I was living in 
            Belgium a long time ago, I saw briefly an indoor bicycle contest; 
            nothing is more boring than a bunch of people going around in a circle 
            on bicycles, except maybe watching Cricket, without beer, on a hot 
            muggy day. However, in the middle of it there would be an announcement 
            that the winner of the next Lap would get a free dinner at Bruno's 
            Pub or an AM/FM portable radio (a fad and prized item at the time...like 
            I said, this was a real long time ago), and suddenly there would be 
            some excitement and cheering as there would be a sprint for the lap 
            prize.  In addition to the concept of interim goal prizes, I wanted to bring 
            in participation in the prizes to those more casual attendees that 
            may play only one round and then go on to something else, or only 
            have one day to play. It is common in the San Francisco events of 
            Conquest/Avalon over Labor Day Weekend and Kubla Con over Memorial 
            Day to have 40 or so players, but only half of them will play more 
            than 1 round, since there are a lot of new comers and they are recruiting 
            events. I also wanted to break the rut intensity of some of the rounds 
            that the hardcore tournament players can fall into when there is nothing 
            to diffuse the competition. In short, I wanted to shift things from 
            a Diplomacy Tournament to a Diplomacy Party and Tournament Using the first stand alone Diplomacy Tournament in the SF Bay Area 
            (Nov. 2004) as a testing ground, I went and added a whole bunch of 
            ideas to the event to create a more festive atmosphere, by getting 
            players more involved with the spirit of a community event. This is 
            what was done in detail: 
            Score BoardPlayers were polled with their registration:
 
 A. What province would have the most units destroyed (popped)
 B. How many home supply centers would be taken in 1901?
 C. What would be the ranking of countries by total supply center 
              count?
 
 I posted a sheet with the provinces listed by the players (of 25 
              players, some 17 initial provinces were guessed). Then each turn 
              players would rush out and draw a skull and cross bones on the line 
              for the provinces as destroyed or add it if not listed. It was quite 
              a cheering section at times as units were destroyed and people from 
              all over would go to the list to put their mark on the list.
 In the future I should put the list of home centers taken also, 
              but the Death Provinces seemed to be a rather good technique to 
              get people to jump around and cheer. Two units retreating to Livonia 
              killing /popping each other was a cheer. It also became a boasting 
              point for the most unexpected place to have a destruction: Barents 
              Sea.
 
 Instant PrizesI had a collection of risqué Scandal Card Decks and would 
              give out a deck when people would do something especially scandalous 
              such as a big stab or a big lie or some other scandalous behavior. 
              However this can be accomplished by any number of gag gifts.
 We had some old comic books: Ironman, Avenger, Green Lantern, Cracked, 
              Mad magazine etc. During the course of the games as various appropriate 
              things were achieved, we would hand it out right there at the adjudication 
              for all to see. For example Jake Mannix after his spectacular miss-order 
              in Fall of 01 as Turkey: Arm->Bul, Bla C Arm->Bul, Bul S Arm->Bul, 
              when Rumania was clearly desired got the 'Cracked' magazine award 
              right on the spot.
  I had some old games (D-Day and Waterloo) to give out, and these 
                I did not tell players what they were for so as not to have an 
                effect on the play of the games, which is an important part to 
                making the prize structure that the prize chairmen have to be 
                aware of.For the D-Day game I gave it to the first English player to land 
                an Army in Brest/Picardy in Fall 1901. For the Waterloo game I 
                gave it to a French player that owned more of England than he 
                did of France, figuring fighting the English and abdicating France 
                was appropriate. The later player was thrilled with it and it 
                made his event, and even though eventually he would end up as 
                France with units only in Liverpool and London, he had a great 
                memory and a surprise.
 3. TitlesBefore the games started we had a series of titles posted for the 
            first achievers. As soon as it was accomplished the player's name 
            got on the list. Prizes were not awarded, but titles or badges are 
            something that could be arranged for a future enhancement of the idea 
            (…hmmm maybe funny hats to be worn temporarily):
 
             
              | 1st Vlad the Conqueror : | own Gre/Ser/Bul/Rum |   
              | 1st Balkanized: | last center was taken in the Balkans |   
              | 1st Viking King: | own Swe/Den/Nwy |   
              | 1st Viking Funeral: | last center taken was in Scandinavia |   
              | Pirate: | end the game with one fleet |   
              | Lost Tribe: | end the game with one army away from home |   
              | Raider: | end the unit with one piece farthest from 
                  home |   
              | Capitalist: | first to own 3 foreign home capitals |   
              | Socialist: | first to own 3 foreign home centers but no 
                  capitals |   
              | Fast'ist: | first to own 4 different foreign home centers |   
              | NATO Chief: | own London, Paris, Berlin |   
              | Barbary Pirate: | own ONLY Tunis, Spain |   
              | Lowlander: | own Holland and Belgium for three turns but never at the same 
                time |   
              | Turtle: | best defense  |   All of this lent itself to a more festive event and was welcomed by 
            the players. The ideas can be expanded upon, over done and then tailored 
            back, but the ideas of turning prizes into surprises is a good thing, 
            and the awarding of instant prizes for things expected and unexpected 
            is also a good thing.
 Try it, you'll like it. |