Summary of Game SpyVsSpy
Summary of game 'spyvsspy' through F1909R.
Master: Robert R. Tierney [email protected]
Austria: Somebody #1 someone@somewhere
England: Somebody #2 someone@somewhere
France: Somebody #3 someone@somewhere
from S1909R: Somebody #4 someone@somewhere
Germany: Somebody #5 someone@somewhere
Italy: Somebody #6 someone@somewhere
Russia: Somebody #7 someone@somewhere
Turkey: Somebody #8 someone@somewhere
Game parameters are/were as follows:
Move clock 1410 min 12.00 next 48.00 grace 48.00 delay 0.50 days -MTWTF-
Retreat clock -1 min 0.00 next 48.00 grace 48.00 delay 0.50 days -MTWTF-
Adjust clock -1 min 0.00 next 48.00 grace 48.00 delay 0.50 days -MTWTF-
Access: Different-site, Level: Any, Moderated.
Variant: Standard, Gunboat.
Flags: NoNMR, NoReveal, NoProxy, DIAS.
Press: White, Partial Allowed, No Fake.
Winning Centers: 18.
Index: 61
Judge: USIN.
Game Started: Mon Mar 17 15:20:25 1997
Game won: Tue Jul 22 08:40:31 1997
The game was won by Turkey.
This game is a 48.0 hour standard gunboat game with what I think is an interesting
twist. You will have a spy to monitor the partial press of your opponents. The spy
will be limited to only incoming or outgoing press from only one opponent/ally. The
spy's press will be sent only after a fall phase but before the builds. This will give
you time to adjust your builds or disbands according to what you may have found out.
The desire for a spy's assignment will have to be communicated to me before the builds,
and at the beginning of the game. To setup your spy just press me(master) with who you
would like to monitor and whether you would like to get his/her incoming
messages(messages the opponent gets) or outgoing messages(messages the opponent sends).
I will keep them all for compiling to you at the end of each fall phase. You can
change your spy any time before the next build. If you don't change it, it stays the
same for the next year.
I signed on to a game a few months ago that tried this variant by trying to add it to
the judge for automatic compiling. Evidently he couldn't get it done because it never
happened. I thought it was a great idea, so I will try to adjudicate the spy press by
hand.
This is an experiment so please have patience. I will extend builds on occasion to make
sure this goes smoothly. I am committed to this experiment to the end. In order to
make it happen I ask that you don't send in orders too late too often. And stay in the
game once you've committed. It takes a lot of commitment and memory on my part, please
do yours.
Thanx for you cooperation and let's see how this works!!!
Bob Tierney
[email protected]
Historical Supply Center Summary
--------------------------------
Ven Nap Edi Lvp Par Por Bel Mun Ber Swe Stp Mos Con Smy Rum Ser Vie
Year Rom Tun Lon Bre Mar Spa Hol Kie Den Nor War Sev Ank Bul Gre Bud Tri
1900 I I I . E E E F F F . . . . G G G . . . R R R R T T T . . . . A A A
1901 I I I I E E E F F F F F . G G G G G . E R R R R T T T T R A A A A A
1902 I I I I E E E F F F F F F G G G G E R E R R R T T T T T T A A A A A
1903 I I I I E E E F F F F F F F G E G E R E R R R T T T T T T T A A A A
1904 I I I I E E E F F F F F F F F E G E G R R R R T T T T T T T T T R I
1905 F F T E E E E F F F F F F E F E E E R R R R R T T T T T T T T T R T
1906 T F T E E E E F F F F F F E E E E E R R R R R T T T T T T T T T R T
1907 T T T E E E E F F F F E E E E E E E R R R R R R T T T T T T T T T T
1908 T T T E E E E F F E F E E E E E E E R E R R R T T T T T T T T T T T
1909 T T T T E E E F F F E T E E R E R E R E R T T T T T T T T T T T T T
History of Supply Center Counts
-------------------------------
Power 1900 '01 '02 '03 '04 '05 '06 '07 '08 '09 Player
Austria 3 5 5 4 Somebody #1
England 3 4 5 6 5 8 9 11 13 9 Somebody #2
France 3 5 6 7 8 9 7 4 3 \ Somebody #3
3 Somebody #4
Germany 3 5 4 2 2 Somebody #5
Italy 3 4 4 4 5 Somebody #6
Russia 4 5 4 4 5 6 6 6 4 4 Somebody #7
Turkey 3 4 6 7 9 11 12 13 14 18 Somebody #8
Index: 10 21 24 26 32 43 44 48 55 61
Index is the sum of squares of the number of supply centers divided by the
number of players. It is a measure of how far the game has progressed.
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