
WorldDipCon XIV
BORUCON
TOURNAMENT RULES
With Thanks to the DIPLOMATIC CORPS
Tournament Director (TD) : Neil Duncan
Assistant to the TD (In case of votes or rules issues where TD is unavailable) : Fearghal O Donnchu
1 The Tournament
1.1 Location
The tournament will be held in the Teachers Hall in Parnell Square.
1.2 Schedule
There will be 3 rounds of Diplomacy as follows:
Round
| Date
| Time Start
| Time End
|
1
| Friday 23rd
| 18:00
| 23:00
|
2
| Saturday 24th
| 14:30
| 19:30
|
3
| Sunday 25th
| 9:30
| 15:00
|
1.3 Board Assignment
Players will be assigned to boards randomly. Thereafter an attempt will be made to avoid placing players in the same board as previously played. This may become harder as the rounds progress and the assignment by the Tournament Director is final.
1.4 Country Assignment
Country assignments will be random. The Tournament Director will determine their country assignments in a random manner providing that players will attempt to not play the same country twice in the tournament.
1.5 Uneven Number of Players
If there is case where players are to be dropped to make a seven player board, then the priority will always be to keep the players who have travelled the furthest in the tournament. The TD will make the final decision on who drops out.
2 SCORING
2.1 Scoring System
The scoring system for the tournament is: C � Diplo (modified). Information on the scoring system can be found in the scoring document.
2.2 Posting Tournament Standings
Standings in the Tournament will be posted at the end of each round (if we get time).
3 TURN DEADLINES
Turns will process with 18 minute deadlines. There will be a central clock which regulates the time. There will also be a central �box� system. Players must have their orders in the central �box� before the timer runs out.
Failing to have orders in the box will result in a �yellow� card, which is essentially a warning. A second offence will result in a �red� card, which will give the player an NMR for that turn.
4 ADJUDICATION/READING ORDERS
The players will normally read and adjudicate their own table's orders. Each player will take a turn collecting and reading the orders. The person who is to read will read his own orders first.
5 ORDER WRITING CONVENTIONS
Standard abbreviations are encouraged for the language of the specific board being played at. Multi lingual players on the same board may agree to use alternate standard language abbreviations for the languages that they are familiar with in rare cases as long as players are familiar with what those abbreviations are.
Poorly written orders that allow for only one reasonable reading (ignoring intentional miswritten order as a possibility) are to be followed. However no direct change in the implied order is to be made.
Example 1:
Order
|
Army Paris support F Pir to Brest,
|
Fleet Picardy to Brest
|
Pir is reasonably close to Pic especially when poor handwriting is involved to say that the move is Fleet Picardy to Brest. So this order is legal and should be executed.
Example 2:
Orders
|
Army Paris Support F Picardy to Burgundy
|
Fleet Picardy to Brest
|
The Paris support is not just poor it is grossly wrong and should not be changed to read supporting the move to Brest.
- All units must have an order. Unordered units are treated as a hold order regardless of other implied actions.
- It is not necessary to designate an Army or Fleet except in build orders on coastal provinces.
- It is not necessary to name the nationality of a piece when writing a Support or a Convoy for another player's piece. If it IS written, then the word will simply be ignored. So to name it incorrectly will not result in a misorder.
- Retreat orders are written down and revealed simultaneously. Players may make them manually if there is no objection.
- No discussions are allowed during adjudications, retreats or during the build/disband phase at the end of the Fall moves (also called Winter adjustments). Players are NOT encouraged to manually place builds and adjustments as they may be a form of broadcasting intended actions in an adjustment period. Even the case of a build available only in a land only province should not be placed as the possibility of a decline in build could be made.
- If a fleet can move to a province with a split coast and can only reach one coast then it is not necessary to designate a coast. If a fleet can move to two possible coasts or support a move that can reach either coast, then it must designate which one. Otherwise the order is considered grossly broken and the unit holds.
- Perpetual orders are not allowed.
- Players may NOT assign their own units to be ordered by other players.
- If a unit is given two or more different orders in one player's set of moves then the unit will HOLD but may not be supported in place (i.e. considered an attempt to move).
- If a build is not ordered or is miswritten then no action will be taken to adjust it.
- If a removal is miswritten or not submitted, then the priority will be: furthest from an OWNED supply center, then alphabetical order.
- The Hold order or the Stand order is the same. A unit ordered to 'H' as in Army Belgium->H will mean that it holds and not that it is going to Holland.
- The date on the set of orders will be ignored unless there is the unusual situation where a player has submitted two sets of orders with different seasons/dates. In such a case the orders with the correct date will be used. A player resubmitting an old set of orders by mistake will be stuck with those orders if they are the only ones there as the date will be ignored.
6 THE GAME RULES
The Hasbro 1999/2000 Rule Book will be used with extended explanations as per section 7 below.
7 RULEBOOK EXCEPTIONS/EXPLANATIONS
The TOURNAMENT DIRECTOR'S DECISION WILL BE FINAL ON ALL RULES ISSUES.
The following situations are ruled in advance as follows:
7.1 Unwanted successful Convoy may not be forced
Italy:
- Army Piedmont to Marseilles ((fails))
- Fleet Gulf of Lyon Convoy Army Marseilles to Piedmont
France:
- Army Marseilles to Piedmont ((fails))
7.2 Unwanted failed convoy must be ignored.
England:
France:
- Fleet North Sea Convoy Army Yorkshire to London
Germany:
- Fleet Holland to the North Sea
- Fleet Helgoland Support Fleet Holland to the North Sea
The army moves to London by land.
7.3 Wanted Convoy/Exclusive Convoy may be ordered.
France:
- Army Marseilles to Spain via Convoy
- Fleet Gulf of Lyon Convoy Army Marseilles to Spain
In the event of the above exclusive order, the Army Marseilles is going to Spain only by convoy and if the convoying fleet is dislodged then the Army fails to move even though it may have an unopposed land route.
7.4 Alternate Convoy is unsuccessful if even one of the convoy routes is disrupted.
England:
- Army London to Belgium
- Fleet North Sea Convoy Army London to Belgium
- Fleet English Channel Convoy Army London to Belgium
France:
- Fleet Holland to the North Sea
- Fleet Helgoland Support Fleet Holland to the North Sea
Convoy fails.
7.5 Convoyed attacks do not cut supports on the fleet convoying the specific attacker
Russia:
- Army Sevastapol to Constantinople
- Fleet Black Sea Convoy Army Sevastapol to Constantinople
Turkey:
- Fleet Constantinople Support Fleet Ankara to the Black Sea
- Fleet Ankara to the Black Sea
In this case the Russian Fleet is dislodged and the convoy does not take place.
7.6 Paradox results in moving units holding.
There are two known Paradox's which are rather rare and should they occur then the moving units hold:
Pandin Paradox
Italy:
- Fleet Tuscany Support Fleet Rome to Tyrnnhenian Sea
- Fleet Rome to the Tyrrhenian Sea
France:
- Army Tunis to Tuscany
- Fleet Tyrrhenian convoy Army Tunis to Tuscany
England:
- Fleet Western Medit to Tyrrhenian
- Fleet Gulf of Lyon Support Fleet Western Medit to Tyrrhenian
Extended Paradox:
Italy:
- Fleet Rome to Tyrrhenian Sea
- Fleet Naples Support Fleet Rome to the Tyrrhenian Sea
France:
- Fleet Tyrrhenian Sea Convoy Army Tunis to Naples
- Army Tunis to Naples
- Army Apulia support Army Tunis to Naples
England:
- Fleet Gulf of Lyon to the Tyrrhenian Sea
- Fleet Western Mediterranean Support Fleet Gulf of Lyon to the Tyrrhenian Sea
7.7 HOW TO CONDUCT A VOTE
- All votes are to be secret and players are not to take actions to violate the secrecy of the vote
- All draw votes are to be conducted by the Tournament Director or an authorized third party.
- Players are to take an Army piece and a Fleet piece and place the pieces in a box held aloft. An Army piece means an Aye ((Yes vote)) a Fleet piece means a No ((Fight vote)).
- Players may not vote a specific supply count ending of the game contrary to what is actually on the board. Votes taken in the Spring will reflect the supply center count of the previous Fall. Votes taken in the Fall will reflect the supply center count as of that Fall.
7.8 REPLACEMENT PLAYER
Should a player have to leave a game from illness or personal reasons in 1901-1902 the Tournament Director may replace the player and restart the game if a player is available. Otherwise the position will be placed in Civil Disorder.