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Judge Help Files

This is a list of the PBEM judge Diplomacy information files. These HTML versions are identical to the plain-text counterparts available by FTP or by email from the judges but are nicer-looking and full of hyperlinks and anchors.

General Information

These files contain the basic information you need to use the judge.

Help Information
General instructions on how to communicate with the judge via email.
Registration Form
Sample registration form and information. You must register with the judge before you can sign on to a game. You can submit your registration from The Pouch using our online registration form.
Syntax for Orders
How to submit movement, retreat and adjustment orders to the judge. Also covers revising your orders and submitting orders in advance for future turns (phased and conditional orders).
Press
How to send press to other players. Explains the different types of press available (white, gray, partial, fake, etc.).
Deadlines
Explains how the judge computes deadline for turns, and how your dedication rating is affected should you miss one.
Draws
How to end the game with a draw.
House Rules
Exceptions and interpretations of the rules for the standard variant of Diplomacy.
Command Index
An alphabetical summary of all judge commands.

Diplomacy Variants

In addition to the standard game of Diplomacy, the judge recognizes a large number of variant forms.

1898
Each player starts with only one of his home centers.
Aberration
Nine European powers that might have been, if history had been different.
Asia
A seven-player variant covering all of Asia.
Britain
England starts with six armies and no fleets.
Chaos
A 34-player variant in which each player gets one center.
Chromatic
Five different-colored powers vie for control of the rainbow-colored mapboard.
Classical
Five-player variant that takes place in the era of ancient Greece and ancient Rome.
Colonial
Seven players on a map of Europe and Asia with a few optional rules.
Crowded
Eleven players occupy all 35 centers at game start.
Fleet Rome
Italy starts with a fleet rather than an army in Rome.
Gunboat
The identities of the other players are kept secret. This variant can be combined with any other.
Loeb9
Danny Loeb's nine-player variant including Spain and Norway.
Machiavelli
Use money to support units or bribe others' units in Renaissance Italy.
Milan
Northern Italy is rearranged slightly to strengthen Italy.
Modern
Diplomacy in Europe circa 1994.
Pure
Each power starts with one army on a map of seven provinces.
RootZ
Two standard Diplomacy boards are connected in a spiral.
Shift
Each country's units start in a different country's home centers.
Wraparound
Moving off one edge of the board brings you back on the other.
Youngstown
A fairly common ten-player variant including Asia.

Information for Game Masters

How to Be a GM
How to GM an EP Diplomacy game.
Master Command Index
Information on judge commands available only to game masters.

Other Files

Standard Map
ASCII version of the standard Diplomacy map.
Asia Map
ASCII map for the Asia variant.
Machiavelli Rules
House rules for the Machiavelli variant.
Judge File List
An alphabetical list of all available judge files, including those which have not been converted to HTML.

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The Email Diplomacy section is maintained by Dorian Love and Chris Babcock.
Last updated Thu 14 Sep 2006