Judge Help Files
This is a list of the PBEM judge Diplomacy information files.
These HTML versions are identical to the plain-text counterparts
available by FTP or by email from the judges but are nicer-looking
and full of hyperlinks and anchors.
General Information
These files contain the basic information you need to use the
judge.
- Help Information
- General instructions on how to communicate with the judge
via email.
- Registration Form
- Sample registration form and information. You must register
with the judge before you can sign on to a game. You can submit your
registration from The Pouch using our online
registration form.
- Syntax for Orders
- How to submit movement, retreat and adjustment orders to the
judge. Also covers revising your orders and submitting orders
in advance for future turns (phased and conditional orders).
- Press
- How to send press to other players. Explains the different
types of press available (white, gray, partial, fake, etc.).
- Deadlines
- Explains how the judge computes deadline for turns, and how
your dedication rating is affected should you miss one.
- Draws
- How to end the game with a draw.
- House Rules
- Exceptions and interpretations of the rules for the standard
variant of Diplomacy.
- Command Index
- An alphabetical summary of all judge commands.
Diplomacy Variants
In addition to the standard game of Diplomacy, the judge recognizes
a large number of variant forms.
- 1898
- Each player starts with only one of his home centers.
- Aberration
- Nine European powers that might have been, if history had
been different.
- Asia
- A seven-player variant covering all of Asia.
- Britain
- England starts with six armies and no fleets.
- Chaos
- A 34-player variant in which each player gets one center.
- Chromatic
- Five different-colored powers vie for control of the rainbow-colored
mapboard.
- Classical
- Five-player variant that takes place in the era of ancient Greece and ancient Rome.
- Colonial
- Seven players on a map of Europe and Asia with a
few optional rules.
- Crowded
- Eleven players occupy all 35 centers at game start.
- Fleet Rome
- Italy starts with a fleet rather than an army in Rome.
- Gunboat
- The identities of the other players are kept secret. This
variant can be combined with any other.
- Loeb9
- Danny Loeb's nine-player variant including Spain and Norway.
- Machiavelli
- Use money to support units or bribe others' units in Renaissance
Italy.
- Milan
- Northern Italy is rearranged slightly to strengthen Italy.
- Modern
- Diplomacy in Europe circa 1994.
- Pure
- Each power starts with one army on a map of seven provinces.
- RootZ
- Two standard Diplomacy boards are connected in a spiral.
- Shift
- Each country's units start in a different country's home centers.
- Wraparound
- Moving off one edge of the board brings you back on the other.
- Youngstown
- A fairly common ten-player variant including Asia.
Information for Game Masters
- How to Be a GM
- How to GM an EP Diplomacy game.
- Master Command Index
- Information on judge commands available only to game masters.
Other Files
- Standard Map
- ASCII version of the standard Diplomacy map.
- Asia Map
- ASCII map for the Asia variant.
- Machiavelli Rules
- House rules for the Machiavelli variant.
- Judge File List
- An alphabetical list of all available judge files, including
those which have not been converted to HTML.